There are 15 different classes in the game – Each of them is in a detailed list here.
The Dwarf starts with a stone axe with sharpness 1 and unbreaking 1. They also recieve a compass at the start of the round, making them the perfect class for those who like to hit high and hard.
The Archer gets a bow and 10 Arrows and a wooden sword with knockback one at the start of the round. Like other classes, they also gets a compass to track other players. This makes this class the perfect class for those who don’t like getting up close and personal.
The Swordsman starts with a stone sword and a compass. Nothing special, but it’s a good class for those who don’t like shooting with arrows.
The Wolfsman gets 3 Wolfeggs and 5 bones on rounds start. There is also a 100% chance to tame wolves with one bone, however wolves do only half of the normal damage. Of course he also gets a compass.
The Fisherman starts with a fishing rod, 10 bonemeal and a compass. One of the truly OP Classes!
The Pyro gets flint and steel and aswell as a compass. Simple class for those arsonists.
The Scout has 2 Speed splash potions and a compass at rounds start. This makes them very good at escaping danger.
The Babarian is a true powerpack. They gets 1 Splash Strength Potion , and a compass. This makes them someone who you dont want to mess with.
The Miner gets a iron pickaxe, 12 torches, and 1 Compass at the start of the round. However they can only wear up to iron armour and can only hold up to an ironsword.
The Ninja has 5 enderpearls and a compass. He can only wear up to gold armour, same with the sword. But he has a special ability, like that when he crafts a stonesword, its automatically enchanted with sharpness 1. If he crafts a goldensword, it gets Sharpness 4. He also doesn’t take any kind of fall damage, and takes 50% more damage from anything other than falldamage.
The tank is a real tank. They have resistance 1 the whole round, aswell as slowness 1. They can only wear up to gold amour, and hold up to a iron sword. Of course he also gets a compass.
The Medic is a real survivalist. They get a compass, 6 cooked pork, 2 splashpotions of healing, and one with regeneration effect. They can hold up to a gold sword, which automaticly gets enchanted with knockback 1 when they crafts it.
The Specialist is the magic guy. They get one compass, and the ability enchant his tools and amour with experience levels. For every 2 levels, their swords get 1 sharpness level added to it, and each 3 levels, their armour gains 1 protection level. Once he reaches experience level 6, he gets a splashpotion of speed. They can only wear up to iron armour, and can’t hold diamond swords.
The Berserker is a little bit different than the others; but that means nothing. They gets one blazerod on round start, which has sharpness 5. Each 3 experience levels he gets 1 sharpness added to this blazerod. They cant use any other weapons.
The Sniper has 10 stacked bows, all with infinite 1 and punch 1. They can’t hold swords, and can only wear armour up to iron. Give them an arrow, and you’re dead.
Important: Due to the code, the items are sorted after damage. That means, that if he can only wear up to iron, he can’t wear diamond, but can wear gold.
So it goes like this: